This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.
Key features are:
– Files types: .ztl, .mb, .fbx and .obj
– Topology that is suitable for both sculpting, animation and production (games/vfx)
– UVs that are optimized and symmetrical
– Polygroups to make your life easier while sculpting
– Creasing to facilitate form retention from Subdiv1 to Subdiv2
– All future updates will be free
A couple of tips to use the basemesh to its full potential:
POLYGROUPS
The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.
To select a polygroup:
1. Hold Ctrl + Shift and Click on a polygroup to isolate it
To mask a polygroup:
1. Hit W to activate your Transpose/Gizmo3D
2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup
- Overall more homogeneous topology
- Slight increase in polygon density
- Improved pole placement around the eyes
- Improved forehead poly distribution
- Improved UVs
- Improved female version (less poly distortion)
- Creasing doesn't need removal after subdiv2 anymore
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
Learn MoreFor use on an unlimited number of commercial projects with no limits on sales or views.
Learn More