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Head Basemesh for Production V2

This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.

Key features are:
– Files types: .ztl, .mb, .fbx and .obj
– Topology that is suitable for both sculpting, animation and production (games/vfx)
– UVs that are optimized and symmetrical
– Polygroups to make your life easier while sculpting
– Creasing to facilitate form retention from Subdiv1 to Subdiv2
– All future updates will be free

A couple of tips to use the basemesh to its full potential:


POLYGROUPS
The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.

To select a polygroup:
1. Hold Ctrl + Shift and Click on a polygroup to isolate it

To mask a polygroup:
1. Hit W to activate your Transpose/Gizmo3D
2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup

Release Notes

- Overall more homogeneous topology
- Slight increase in polygon density
- Improved pole placement around the eyes
- Improved forehead poly distribution
- Improved UVs
- Improved female version (less poly distortion)
- Creasing doesn't need removal after subdiv2 anymore

Personal Use License
$10
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (2)
VM_Head_Basemeshes_v2
rar /
860 KB
VM_Head_Basemeshes_v1
rar /
710 KB
Commercial License
$50
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (2)
VM_Head_Basemeshes_v2
rar /
860 KB
VM_Head_Basemeshes_v1
rar /
710 KB