Head Basemesh for Production

Vincentbanner title

This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.

Key features are:
– Files types: .ztl, .mb, .fbx and .obj
– Topology that is suitable for both sculpting, animation and production (games/vfx)
– UVs that are optimized and symmetrical
– Polygroups to make your life easier while sculpting
– Creasing to facilitate form retention from Subdiv1 to Subdiv2
– All future updates will be free

A couple of tips to use the basemesh to its full potential:

CREASING
The creasing around the eyelids and the mouth is here to help you keep the sharpness of those forms after the first subdivision.
Once you’ve subdivided the mesh once, it’s recommended to uncrease the mesh by going to Tool>Geometry>Crease>UnCreaseAll

POLYGROUPS
The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.

To select a polygroup:
1. Hold Ctrl + Shift and Click on a polygroup to isolate it

To mask a polygroup:
1. Hit W to activate your Transpose/Gizmo3D
2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup

Release Notes

UV fix

Personal Use License
$10
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (7)
VM_Head_Basemesh_F
fbx /
150 KB
VM_Head_Basemesh_F
ZTL /
180 KB
VM_Head_Basemesh_F
mb /
620 KB
VM_Head_Basemesh
mb /
290 KB
VM_Head_Basemesh
fbx /
140 KB
VM_Head_Basemesh
ZTL /
180 KB
VM_Head_Basemesh
obj /
380 KB
Commercial License
$50
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (4)
VM_Head_Basemesh
obj /
380 KB
VM_Head_Basemesh
ZTL /
180 KB
VM_Head_Basemesh
fbx /
140 KB
VM_Head_Basemesh
mb /
290 KB